Wednesday, 1 April 2015

Digital Artefacts



This week in Digital Pedagogies in Secondary Schools we examined the role in which digital artefacts play inside the classroom. This specific topic discussed images, video and audio. I have chosen to specifically relate my reflection to all three components. I will explore ways in which one can apply these artefacts and their effectiveness in the classroom. The SAMR model will then be used to evaluate the learning opportunities that the artefacts provide.

By embedding the pedagogical tool of images into E-learning, teachers provide their students with the opportunity to analyse and evaluate thus promoting the use of higher order thinking. We are in the multimedia age where it is essential to incorporate a variety of digital artefacts.

Flickr is a fantastic website where you as an educator and your students are able to upload, manage and share images. Flickr provides educators with the opportunity to control how the students use this web space whilst addressing privacy issues.


 When it comes to audio digital artefacts I believe that Voki is a very effective tool. Students are able to create characters in a fun and engaging way. Students when using Voki have the opportunity to improve their oral proficiency skills. It is a digital artefact that not only engages students but also challenges them along the way. Voki is a very effective pedagogical tool.

 Please see my created Voki in the link below:


 

Video digital artefacts are of great benefit for students as they are able to work through content at their individual pace. Students are then given the opportunities to enhance their learning experiences, increase student motivation, enhance teamwork, develop higher order thinking and also provide opportunities for staff personal development.

 
Below you will see the direct link to my video digital artefact:


Specifically in the teaching areas of Home Economics and History I understand that I will definitely need the aid of digital artefacts to assist my students with their learning. I believe that the chosen three artefacts provide students with a vast range of opportunities to learn. These specific artefacts can also form direct links with websites, blogs and wikis. The SAMR model can be applied to evaluate these digital artefacts.

Level of SAMR
Effect on Learner
Effect on Teacher
Substitution
These activities are more engaging than a class who does not present digital artefacts.
Using digital artefacts ensures that the resources are available at any time for use.
Augmentation
Students who have learning difficulties are actively able to participate.
Teacher is able to have more one on one time with students who are struggling.
Modification
Digital artefacts enables for both teacher and student to have access to materials regardless of the time or where they may live. Students are able to peer teach with the use of specific digital artefacts.
Redefinition
Students are provided with the opportunities to implement specific digital components. As stated above this can relate directly to all students and essentially leading to equal learning opportunities and resulting in improved learning outcomes.

Over the course of this week I have determined that the digital artefacts of video, audio and images are essential pedagogical tools in contemporary classrooms. They provide students and teachers with the opportunities to drastically improve their academic learning and outcomes.

 

 

2 comments:

  1. Hey Steph!
    I enjoyed reading this blog posting and like the ideas you came up with in your SAMR table.

    Regards, Ben

    ReplyDelete
  2. Well Done Steph, A very enjoyable read about the use of video's in a classroom. I agree with you on that the students are able to work self paced. Also they can collaborate with their peers and teacher provoking Higher Order Thinking. Thanks Regards Dave

    ReplyDelete